Glass-run
**Don't break it.**
You're a construction worker with a sheet of glass and a terrible route to deliver it on. The pane isn't glued to your hands. It hangs from your grip and swings with real physics: turn too fast and it whips around, land a jump and it bounces, walk into a wall at full speed and it shatters.
## Two ways to play
- **Race**: you and a friend run the same course at the same time, each carrying your own pane. Your opponent shows up as a live ghost. First to the finish with the glass in one piece wins.
- **Co-op carry**: one long pane, one of you on each end. Move together or it rips out of your hands.
## How glass breaks
- Mallets, spike balls and crushers smash it instantly
- A hard hit breaks it. Small bumps crack it and drain the integrity bar
- Pull your hands too far apart and you drop it
- Fall off the course and it's gone
A break sends you back to the last checkpoint with a fresh pane.
## Three courses
- **Harbor Yard** (tutorial): piers, a slow mallet, a conveyor raft, a turntable, a ferry ride
- **Skyline Works**: rooftops between glass towers, a piston corridor, a three-mallet gauntlet, a crane traverse
- **Lighthouse Reach** (hard): island hopping, spike-ball alley, a crumbling plank bridge, the climb around the lighthouse